The Best Crop Rotations for Success in Farthest Frontier

As any experienced player of Farthest Frontier knows, implementing effective crop rotations is absolutely essential for building a prosperous settlement. With so many factors to consider like fertility, disease resistance, and yield optimization, determining the ideal crop rotations can be overwhelming for new players. After hundreds of hours playing Farthest Frontier, I’ve experimented with countless crop combinations and developed some rotations that I’ve found work incredibly well across various stages of settlement growth. In this article, I’ll share the best crop rotations I’ve discovered and offer tips for maximizing your agricultural output.

The Importance of Crop Rotations

Before diving into the specific rotations, it’s helpful to understand why crop rotations matter so much in Farthest Frontier. Here are some of the key benefits:

  • Maintains soil fertility – By rotating fertility-positive crops like peas, beans, and clover with fertility-negative crops, you can maintain soil fertility levels rather than depleting the soil each season

  • Controls weeds and disease – Rotating between different crops prevents any single weed or disease from taking hold and decimating yields.

  • Optimizes yield – With strategic rotations you can maximize yields from your limited planting seasons and farmland.

  • Provides crop diversity – Rotating crops provides variety for villager diets and raw materials for crafting.

Clearly, taking the time to plan 3-year crop rotations for each field pays off exponentially as your village expands. Now let’s look at some excellent rotations to implement.

Fertility-Building Rotations

When you first establish farms, getting the soil fertility up is crucial. Here are two rotations focused on quickly improving fertility:

Clover Only

  • Year 1: Clover
  • Year 2: Clover
  • Year 3: Clover

Peas + Clovers + Maintenance

  • Year 1: Peas
  • Year 2: Clovers
  • Year 3: Field Maintenance

The clover-only rotation rapidly builds fertility at the expense of food production. The peas and clover option gives a fertility boost while also generating some bean resources. Use these in the early game while you get soil ready for more productive rotations.

Balanced Fertility Rotations

Once you have decent fertility levels, these rotations aim to maintain it while yielding good harvests:

Greens and Beans

  • Year 1: Cabbage
  • Year 2: Beans
  • Year 3: Leeks

Root Vegetables

  • Year 1: Carrots
  • Year 2: Turnips
  • Year 3: Field Maintenance

Grains

  • Year 1: Rye
  • Year 2: Wheat
  • Year 3: Buckwheat

The greens and beans provide a balance of vegetables and proteins. The root crop rotation yields storage-friendly foods. And the grain rotation produces staple ingredients for bread, beer, and livestock feed.

Advanced Rotations

When your village has ample fertility, farmers, and infrastructure, try these high-yielding rotations:

Wheat/Rye and Leeks

  • Year 1: Wheat
  • Year 2: Leeks
  • Year 3: Rye

Compost every 2 years

Flax, Beans and Turnips

  • Year 1: Flax
  • Year 2: Beans
  • Year 3: Turnips

Compost occasionally as needed

The wheat/rye and leeks rotation produces massive grain and vegetable yields but requires regular compost to maintain fertility. The flax, beans, and turnips option provides fibers, proteins, and root vegetables with slightly less fertility demand.

Tips for Crop Rotation Success

Beyond the rotations themselves, here are some tips for getting the most out of your fields:

  • Standardize field sizes to at least 10×10 to optimize livestock grazing.

  • Stagger rotations across multiple fields to harvest crops each year.

  • Prepare soil initially with clover and maintenance to boost fertility and remove weeds/rocks.

  • Adjust soil composition to match crop preferences for optimal yields.

  • Compost regularly in high-yield rotations to maintain fertility, especially on larger fields.

  • Leave buffer days in crop schedules to prevent farmers missing planting/harvesting.

  • Prioritize new field construction to ensure existing fields are tended properly.

Weed Suppression

This is a way to measure how much a crop slows down the growth of weeds in crop fields.

It is possible for weeds to grow at full speed when crops like buckwheat have maximum suppression ratings. On the other hand, weeds can grow at full speed when crops like carrots and leeks are grown.

NOTE: Killing weeds stops new ones from growing, but it doesn’t lower the number of weeds in the field; only regular maintenance does that.

Rotation Staggering

Since a field can be set to grow different crops every three years, 3n (where n is any number from 1 to 3) is usually the best number to use. g. three, six, or nine fields for each rotation, so you can harvest the same crops every year. To do this, each field is set to use a different mix of the three years in the base rotation.

Crop Rotation Example

Field 1 Field 2 Field 3
Year 1 Crops Maintenance Crops
Year 2 Crops Crops Maintenance
Year 3 Maintenance Crops Crops

The Best Crop Rotations In Farthest Frontier! + Tips

FAQ

What is the best sequence of crop rotation?

Rotating by Crop Groups For a simple rotation plan consider rotating your crops in the order of the groups above: legumes, followed by leafy vegetables, then fruiting crops, and lastly root crops.

What are the best crops for food in farthest frontier?

A mix of apples, pears, and peaches ensures food all year long. About two workers can produce enough for nine people. The best crops on the farm may yield more units per person but fruits are necessary for a good diet in the game.

What is the optimal crop size in farthest frontier?

After much experimenting 5×5 or 6×5 plots work best because you can have a better crop rotation pattern to cut disease to almost zero and reduce farmers to one per farm once the field is fully weeded and derocked.

What is the best way to rotate crops?

One approach to crop rotation is to divide your plants into these four basic groups: legumes, root crops, fruit crops, and leaf crops. Imagine your garden separated into four areas, as shown in the chart at the top of the page. Each successive year, you would move each group one spot clockwise.

What is crop rotation in farthest frontier?

Crop rotation is one of the most complex systems in survival city builder Farthest Frontier. Here’s how it works. Farthest Frontier’s crop rotation system is one of the survival city builder’s most complex systems. Just like your villagers, crops are susceptible to summer heat waves, winter’s freezing temperatures, and even diseases.

What is farthest frontier farming?

Farthest Frontier Farming is a little more complex than you might be used to in most colony sims. While you don’t have to worry about watering Crops, you will have to worry about 8 specific factors for each Crop: Crop Yield – How much of a Crop you can expect to get. Frost Tolerance – How well a Crop handles the cold.

What is farthest frontier & how does it work?

RELATED: Ways Grand Strategy Games Change Your View Of World Leaders Farthest Frontier allows players to manage three years of crops simultaneously, handling the current year as well as planning for crops two years in advance. While this may seem like a small feature, understanding it is absolutely essential to a proper crop rotation.

How many crops should I plant in farthest frontier?

I typically like to plant 1 Crop per field and 1 harvest of Clover (to restore the soil’s fertility a bit) for 2 of the 3 years. The third year in the Crop Rotation is used on another run of Clover and two runs of Field Maintenance. The best Farming Crops to plant in Farthest Frontier are Peas and Turnips in the early game.

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