Unfortunately, I do not have enough information to write an article with the specific keyword “farthest frontier best crop rotation”. The provided sources do not mention anything about crop rotation in Farthest Frontier. Without any relevant sources to reference, I cannot confidently write a detailed article about this specific topic.
To write a high quality article, I would need more context and sources that directly discuss optimal crop rotation strategies in Farthest Frontier. Some additional information that would be helpful:
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Overview of the crop types available to plant in Farthest Frontier
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Details on the game mechanics related to soil nutrition and depletion from repeated plantings
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Guidance from experienced players on ideal crop sequences for long-term farm sustainability
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Analysis from knowledgeable sources comparing different crop rotation patterns and their yield/nutrition tradeoffs
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Quotes from the game developers on how they designed and balanced the crop systems
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Hard data on crop yields over time from players rigorously testing rotation methods
Weed Suppression
This is a way to measure how much a crop slows down the growth of weeds in crop fields.
It is possible for weeds to grow at full speed when crops like buckwheat have maximum suppression ratings. On the other hand, weeds can grow at full speed when crops like carrots and leeks are grown.
NOTE: Killing weeds stops new ones from growing, but it doesn’t lower the number of weeds in the field; only regular maintenance does that.
Farming Strategy
When designing any crop rotation, you will be looking to achieve the following:
- Minimize Idle time. Most rotations leave some time that isn’t used, and this can be a good thing if you want to make sure that your farmers aren’t too busy at any point of the year and miss planting or harvest time.
- Maintain a positive fertility field rating. To do this, you need to make sure that the total fertility impact of all your crops over the three years is greater than 0. Most of the time, this means planting legumes, peas, and beans to balance out your other crops. You can pay less than zero if you plan to fertilize or let animals graze on your land during clover seasons.
- If you’re planting something other than buckwheat, keep the weeds down by adding one field maintenance season somewhere in your three-year rotation.
- Respect the planting season of the crops to keep damage from frost and heat to a minimum. Early spring crops include peas, rye, carrots, turnips, cabbage, leeks, and clover. Late spring crops include wheat, flax, beans, and buckwheat. Summer crops include beans, buckwheat, wheat, rye, flax, cabbage, leeks, and clover.
- You can lower the risk of disease by planting crops that aren’t affected by similar diseases or by adding “gap” or “maintenance” years to your rotation. In these years, one of the three years doesn’t grow that main crop, giving the disease a chance to go away.
- Do not grow crops that need very different types of soil together in the same field. Unfortunately, this metric isn’t very important (especially since you can change the soil’s makeup permanently for the cost of clay or sand), but it can have a negative impact on your overall yield.
The exact crops you plant will depend on your settlement needs:
- Root vegetables last a long time and can be fed to animals in the winter.
- Greens and beans are important for settlers to eat to avoid getting diseases like scurvy.
- Grains are needed to make bread and beer, as well as to feed animals.
- Flax is needed for making clothes
The Best Crop Rotations In Farthest Frontier! + Tips
FAQ
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